Pac-Man Wiki
Promotional art for '"`UNIQ--nowiki-00000000-QINU`"''s Jukebox DLC.

Promotional art for Pac-Man World Re-Pac's Jukebox DLC.

The Jukebox is a recurring feature in the Pac-Man series. It allows the player to listen to most, if not all, of the music tracks of the game it is found in.

History[]

Pac-Man World 2[]

Main article: Pac-Man World 2

Pac-Man World 2's Jukebox is located in Sue's Arcade in Pac-Village. It is unlocked after collecting 60 Tokens.

The Jukebox allows the player to select any of its songs and have it play in the background. Should the player leave the Jukebox, the track they selected will continue to play in the background until they select an arcade game or exit. The player can also pause a song that is currently playing if they wish to do so.

The Jukebox divides its tracks into albums based on each world. A full list of tracks is shown in the following table:

No. Title Description
Pac-Land Intro
1 Introduction The game's title screen music. It is also used as the background music for Pac-Village and the world map.
Paradise Meadows
1 Pac-Village Background music for Pac-Village. This track is a duplicate of the previous one.
2 Canyon Chaos Background music for Canyon Chaos.
3 Pac-Dot Pond Background music for Pac-Dot Pond.
4 Blinky's Killer Frog Background music for Blinky's Killer Frog.
Lost in the Woods
1 B-Doing Woods Background music for B-Doing Woods.
2 Treewood Forest Background music for Treewood Forest.
3 Butane Pain Background music for Butane Pain.
4 Inky's Blade-o-Matic Background music for Inky's Blade-o-Matic.
Freezing Rain
1 Ice River Run Background music for Ice River Run.
2 Avalanche Alley Background music for Avalanche Alley.
3 Blade Mountain Background music for Blade Mountain.
4 Pinky's Revenge Background music for Pinky's Revenge.
Tiki Tiki Rap
1 Into the Volcano Background music for Into the Volcano.
2 Volcanic Panic Background music for Volcanic Panic.
3 Magma Opus Background music for Magma Opus.
4 Clyde in the Caldera Background music for Clyde in the Caldera.
Under the Sea
1 Scuba Duba Background music for Scuba Duba.
2 Shark Attack Background music for Shark Attack.
3 Yellow Pac-Marine Background music for Yellow Pac-Marine.
4 Whale on a Sub Background music for Whale on a Sub.
Midnight Scare
1 Haunted Boardwalk Background music for Haunted Boardwalk.
2 Night Crawling Background music for Night Crawling.
3 Ghost Bayou Background music for Ghost Bayou.
4 Spooky Boss music for Spooky.

All I Want To Do Is Dance![]

Main article: All I Want To Do Is Dance!

In All I Want To Do Is Dance!, the Jukebox is unlocked after the player earns 100 points. It contains five songs, all of which come from Pac-Man World 2.

Title Description
B-Doing Woods Background music for B-Doing Woods.
Canyon Chaos Background music for Canyon Chaos.
Haunted Boardwalk Background music for Haunted Boardwalk.
Scuba Duba Background music for Scuba Duba.
Volcanic Panic Background music for Volcanic Panic.

Pac-Man Museum+[]

Main article: Pac-Man Museum +

A Jukebox appears in Pac-Man Museum+ as a decoration. By default, it is located in the top right corner of the arcade, but the player is allowed to rotate it or move it to a different location. When the player interacts with it as Pac-Man, it will function as a music player, allowing the player to customize the background music of their arcade.

In addition to being able to select, play, and pause songs, Museum+'s Jukebox introduces a shuffle feature, which, when enabled, will automatically choose a random track to play after the current one ends. By default, the Jukebox starts with only a few of its tracks unlocked; the rest must be earned by completing Missions.

Most of the Jukebox's tracks come from the games included in Museum+, save for Pac-In-Time, while the rest come from the standalone album Join the Pac - Pac-Man 40th Anniversary. A full list of tracks is shown in the table below. Note that the way track names are written is based on how they appear in the Jukebox.

Title Origin Description
Start Music Pac-Man Jingle that plays at the start of the game.
Coffee Break Music Pac-Man Music that plays during the game's cutscenes, also known as "coffee breaks."
Game Play Pac-Man A mix of music and sound effects meant to reflect gameplay.
Start Music Super Pac-Man Jingle that plays at the start of the game.
Round Clear Super Pac-Man Jingle that plays after completing a round.
Coffee Break Music Super Pac-Man Music that plays during the game's cutscenes.
Bonus Stage Super Pac-Man Jingle that plays before a bonus stage begins.
Name Entry: 1st Place Super Pac-Man Background music for the high score table. Plays if the player ranks 1st.
Name Entry: 2nd - 5th Place Super Pac-Man Background music for the high score table. Plays if the player does not rank 1st.
Main Music Pac & Pal Background music for regular stages.
Rest Time Music Pac & Pal Background music for bonus stages.
Outward Trip BGM Pac-Land Background music for when Pac-Man travels across Pac-Land with the lost fairy.
Return Path BGM Pac-Land Background music for when Pac-Man returns home. Plays during every fourth round.
Block Town (Japan Version) Pac-Mania Background music for Block Town.
Pacman's Park (Japan Version) Pac-Mania Background music for Pac-Man's Park.
Sandbox Land Pac-Mania Background music for Sandbox Land.
Jungly Steps Pac-Mania Background music for Jungly Steps.
Menu Selection Pac-Attack Background music for the game's main menu.
Puzzle Fever Pac-Attack Background music for 1P Normal Mode.
The Can-Can (Danger!) Pac-Attack Music for when the board is almost completely full.
World 0 BGM - Toy Boxes World Pac-Man Arrangement (Arcade ver.) Background music for World 0 (Rounds 1-2).
World 1 BGM - Original PAC-MAN World Pac-Man Arrangement (Arcade ver.) Background music for World 1 (Rounds 3-6).
World 2 BGM - Water World Pac-Man Arrangement (Arcade ver.) Background music for World 2 (Rounds 7-10).
World 3 BGM - Green World Pac-Man Arrangement (Arcade ver.) Background music for World 3 (Rounds 11-14).
World 4 BGM - Ancient Ruins Pac-Man Arrangement (Arcade ver.) Background music for World 4 (Rounds 15-18).
World 5 BGM - Monster Secret Base Pac-Man Arrangement (Arcade ver.) Background music for World 5 (Rounds 19-22).
Last Boss BGM Pac-Man Arrangement (Arcade ver.) Final boss music.
Last Boss Runaway BGM Pac-Man Arrangement (Arcade ver.) Final boss music; plays once the boss has lost half of its health.
Title BGM Pac-Man Arrangement (CS ver.) The game's title screen music.
World Map BGM Pac-Man Arrangement (CS ver.) Background music for the map screen.
Coffee Break Music Pac-Man Arrangement (CS ver.) Background music for the game's cutscenes.
World 1 BGM Pac-Man Arrangement (CS ver.) Background music for World 1.
World 2 BGM Pac-Man Arrangement (CS ver.) Background music for World 2.
World 3 BGM Pac-Man Arrangement (CS ver.) Background music for World 3.
World 4 BGM Pac-Man Arrangement (CS ver.) Background music for World 4.
World 5 BGM Pac-Man Arrangement (CS ver.) Background music for World 5.
World 6 BGM Pac-Man Arrangement (CS ver.) Background music for World 6.
Boss Battle Pac-Man Arrangement (CS ver.) Boss music. Plays during the last levels of Worlds 1-5.
Final Boss Battle Pac-Man Arrangement (CS ver.) Final boss music. Plays during level 6-5.
Ending Pac-Man Arrangement (CS ver.) The game's credits music.
PAC MAN CE BGM Pac-Man Championship Edition The game's sole music track. Plays in the background during gameplay.
Stage Select BGM Pac-Motos Background music for the level selection screen.
World 1 and 3 BGM Pac-Motos Background music for Worlds 1 and 3.
World 2 and 4 BGM Pac-Motos Background music for Worlds 2 and 4.
World 5 BGM Pac-Motos Background music for World 5.
Boss Battle Pac-Motos Boss music. Plays during the last levels of Worlds 1-4.
Final Boss Battle Pac-Motos Final boss music. Plays during level 5-7.
Stage Select Pac 'n Roll Remix Background music for the stage selection screen.
World 1 BGM - CASTLE PAC Pac 'n Roll Remix Background music for Castle Pac.
World 2 BGM - CYRO-JUNGLE Pac 'n Roll Remix Background music for Gyro-Jungle. The track's name in the Jukebox misspells the level name.
World 3 BGM - SWEET LAND Pac 'n Roll Remix Background music for Sweet Land.
World 4 BGM - FLAMING FORTRESS Pac 'n Roll Remix Background music for Flaming Fortress.
World 5 BGM - GOLVIS' HIDEOUT Pac 'n Roll Remix Background music for Golvis' Hideout.
VS. GOLVIS Pac 'n Roll Remix Boss music for Golvis. Plays during the last levels of Worlds 2-5.
VS. GOLVIS - Last Battle Pac 'n Roll Remix Final boss music. Plays in Golvis' Hideout 5 during the level's second boss fight.
Ending Pac 'n Roll Remix The game's credits music. Also used in Pac-Motos.
Final Round Pac-Man Battle Royale Background music for the final round.
Main Music Pac-Man Battle Royale Background music for regular rounds.
Title Music Pac-Man Battle Royale Background music for the title screen and attract demo.
Come Here!! Pac-Man Battle Royale Background music for the brief period in which players can join a game. Also plays during the game's tutorial and the "Come Again!!" screen that appears after a game is completed.
Game Play: PAC-MAN 256 Pac-Man 256 A mix of music and sound effects meant to reflect gameplay.
JOIN THE PAC (Original Mix - Official Theme Song for PAC-MAN 40th Anniversary) Join the Pac - Pac-Man 40th Anniversary Theme song for Pac-Man's 40th Anniversary. Composed by Ken Ishii.
Infiltrate the PAC Join the Pac - Pac-Man 40th Anniversary Track made for Join the Pac. Composed by Ken Ishii.
EAT&RUN Join the Pac - Pac-Man 40th Anniversary Track made for Join the Pac. Composed by Pasocom Music Club.
PAC-MAN NEVA PAX!! Join the Pac - Pac-Man 40th Anniversary Track made for Join the Pac. Composed by sasakure.UK.
Ladies and PAC-MAN Join the Pac - Pac-Man 40th Anniversary Track made for Join the Pac. Composed by Takeshi Nakatsuka.
Dots in the Maze Join the Pac - Pac-Man 40th Anniversary Track made for Join the Pac. Produced by Buffalo Daughter.
饕餮 TAOTIE Join the Pac - Pac-Man 40th Anniversary Track made for Join the Pac. Produced by DiAN.
JOIN THE PAC (Club Mix) Join the Pac - Pac-Man 40th Anniversary Alternate version of "Join the Pac". Composed by Ken Ishii.

Pac-Man World Re-Pac[]

Main article: Pac-Man World Re-Pac

A Jukebox was added to Pac-Man World Re-Pac in November 2022 through paid DLC. If its DLC is purchased, the Jukebox will appear on Ghost Island, next to the entrance to Crazy Cannonade. It functions identically to the Jukebox in Museum+.

A full list of tracks included in the Jukebox is shown in the following table:

No. Title Description
01 Title Screen The game's title screen music. Reused from the original Pac-Man World.
02 Opening Score for the game's opening cutscene.
03 Result Background music for the results screen and its Slot Machine minigame. Reused from the original Pac-Man World.
04 Bonus Background music for the bonus stages. Reused from the original Pac-Man World.
05 Ghost Island Background music for the game's hub world, Ghost Island.
06 Buccaneer Beach Background music for Buccaneer Beach and Pirate Ship Area's Mazes. Reused from the original Pac-Man World.
07 Corsair's Cove Background music for Corsair's Cove.
08 Crazy Cannonade Background music for Crazy Cannonade.
09 HMS Windbag - Part 1 Background music for the chase sequence in HMS Windbag.
10 HMS Windbag - Part 2 Boss music for Windbag.
11 HMS Windbag - Part 3 Boss music for Windbag after it has lost half of its health.
12 Crisis Cavern Background music for Crisis Cavern.
13 Manic Mines Background music for Manic Mines and Ruins Area's Mazes. Reused from the original Pac-Man World.
14 Anubis Rex - Part 1 Background music for the chase sequence in Anubis Rex.
15 Anubis Rex - Part 2 Boss music for Anubis. Reused from the original Pac-Man World.
16 Anubis Rex - Part 3 Boss music for Anubis after it has lost half of its health.
17 Space Race Background music for Space Race. Reused from the original Pac-Man World.
18 Far Out Background music for Far Out, Gimme Space, and Space Area's Mazes.
19 Galaxian Background music for the shooting segment of King Galaxian.
20 King Galaxian - Part 1 Boss music for King Galaxian. Reused from the original Pac-Man World.
21 King Galaxian - Part 2 Boss music for King Galaxian after it has lost half of its health.
23 Clowning Around Background music for Clowning Around and Funhouse Area's Mazes.
24 Barrel Blast Background music for Barrel Blast. Reused from the original Pac-Man World.
25 Spin Dizzy Background music for Spin Dizzy.
26 Clown Prix Background music for Clown Prix. Reused from the original Pac-Man World.
27 Perilous Pipes Background music for Perilous Pipes.
28 Under Pressure Background music for Under Pressure and Factory Area's Mazes. Reused from the original Pac-Man World.
29 Down the Tubes Background music for Down the Tubes.
29 Krome Keeper Background music for Krome Keeper. Reused from the original Pac-Man World.
30 Ghostly Garden Background music for Ghostly Garden and Boss Mansion Area's Mazes.
31 Creepy Catacombs Background music for Creepy Catacombs. Reused from the original Pac-Man World.
32 Grave Danger Background music for Grave Danger.
33 Toc-Man's Lair Background music for Toc-Man's Lair. Reused from the original Pac-Man World.
34 Maze Start - Pirate Ship Area Jingle heard before starting one of Pirate Ship Area's Mazes. Reused from the original Pac-Man World.
35 Maze Start - Ruins Area Jingle heard before starting one of Ruins Area's Mazes. Reused from the original Pac-Man World.
36 Maze Start - Space Area Jingle heard before starting one of Space Area's Mazes. Reused from the original Pac-Man World.
37 Maze Start - Funhouse Area Jingle heard before starting one of Funhouse Area's Mazes. Reused from the original Pac-Man World.
38 Maze Start - Factory Area Jingle heard before starting one of Factory Area's Mazes. Reused from the original Pac-Man World.
39 Maze Start - Boss Mansion Area Jingle heard before starting one of Boss Mansion Area's Mazes. It also plays on the Game Over screen. Reused from the original Pac-Man World.
40 Power Pellets Music for when Pac-Man consumes a Power Pellet and transforms into Mega Pac-Man.
41 Prologue Score for the cutscene in which Pac-Man arrives at Ghost Island.
42 Climax Score for the cutscene in which Pac-Man confronts Toc-Man.
43 Ending - Part 1 Score for the first scene of the game's ending cutscene, where Pac-Man eats Orson. Plays if Pac-Man failed to save all his family members.
44 Ending - Part 2 Score for the first scene of the game's ending cutscene, where Pac-Man forgives Orson. Plays if Pac-Man saved all his family members.
45 Ending - Part 3 Score for the second scene of the game's ending cutscene, where all the family members celebrate and any who weren't rescued are set free.
46 Ending - Part 4 Score for the last scene of the game's ending cutscene, which takes place at Pac-Man's birthday party.
47 Corsair's Cove (Another ver.) An abridged version of "Corsair's Cove". It comes from the original Pac-Man World, where it was used for the game's completion screen. This track is not used in Re-Pac outside of the Jukebox.
48 Credits The credits music from the original Pac-Man World. This track is not used in Re-Pac outside of the Jukebox.
49 Gallery Background music for the original Pac-Man World's concept art Gallery. This track is not used in Re-Pac outside of the Jukebox.
50 We are PAC-MAN! The game's credits music, with lyrics in Japanese.
51 We are PAC-MAN! (English ver.) The game's credits music, with lyrics in English.
52 We are PAC-MAN! (Chinese ver.) The game's credits music, with lyrics in Chinese.
53 Start Music From the original Pac-Man, the jingle that is heard at the start of the game.
54 Coffee Break Music From the original Pac-Man, the background music that plays during the game's cutscenes, also known as "coffee breaks."

Pac-Man World 2 Re-Pac[]

Main article: Pac-Man World 2 Re-Pac

In Pac-Man World 2 Re-Pac, the Jukebox is once again located in Clie's Arcade. Unlike in the original World 2, this game's Jukebox is accessible from the start of game; however, nearly all of its tracks have to be unlocked before they can be listened to. While most are unlocked by progressing through the game, a select few—such as "Blinky in the Caldera"—must be unlocked by completing Missions. Functionally, the Jukebox works identically to how it did in Museum+.

In the base game, the Jukebox contains 75 tracks. If the Sonic the Hedgehog Collaboration Set DLC is purchased, an extra set of 8 tracks is added to the Jukebox.

A full list of tracks included in the Jukebox is shown in the following table:

No. Title Description
1 Pac-Village The game's title screen music. It is also used as the background music for Pac-Village and the world map.
2 Pac-Village (Arcade Remix) A chiptune arrangement of "Pac-Village". This track was intended for the original Pac-Man World 2, but went unused.
3 The Bear Basics Background music for The Bear Basics.
4 Canyon Chaos Background music for Canyon Chaos.
5 Pac-Dot Pond Background music for Pac-Dot Pond.
6 Clyde's Frog Boss music for Clyde's Killer Frog during its first phase.
7 Clyde's Frog (Speedy Mix) Boss music for Clyde's Killer Frog during its second phase.
8 B-Doing Woods Background music for B-Doing Woods.
9 Treewood Forest Background music for Treewood Forest.
10 Butane Pain Background music for Butane Pain.
11 Inky's Whimsy Boss music for Inky's Owl Mecha during its first phase.
12 Inky's Whimsy (Speedy Mix) Boss music for Inky's Owl Mecha during its second phase.
13 Pac-Ranger's Theme Background music for the cutscenes in Ice River Run and Blade Mountain in which Pac-Man meets with Pac-Ranger.
14 Ice River Run Background music for Ice River Run.
15 Avalanche Alley Background music for Avalanche Alley.
16 Blade Mountain Background music for Blade Mountain.
17 Pinky's Revenge Boss music for Pinky's Polar Bear Mecha during its first phase. Also used as background music for the preceding chase sequence.
18 Pinky's Revenge (Speedy Mix) Boss music for Pinky's Polar Bear Mecha during its second phase.
19 Into the Volcano! Background music for Into the Volcano!.
20 Volcanic Panic Background music for Volcanic Panic.
21 Magma Opus Background music for Magma Opus.
22 Blinky in the Caldera Background music for Blinky in the Caldera, specifically the room leading to the boss.
23 Blinky in the Caldera (Phase 1) Boss music for Blinky's Spider Mecha during its first phase. Arrangement of "Blinky in the Caldera" with hints of "Start Music".
24 Blinky in the Caldera (Phase 2) Background music for Blinky's Spider Mecha during its second phase.
25 Scuba Duba Background music for Scuba Duba.
26 Shark Attack Background music for Shark Attack.
27 Yellow Pac-Marine Background music for Yellow Pac-Marine.
28 Whale on a Sub Boss music for the Mega-Whale during its first and third phases. Also used as background music for the preceding shooting segment.
29 Whale on a Sub (Speedy Mix) Boss music for the Mega-Whale during its second phase.
30 Haunted Boardwalk Background music for Haunted Boardwalk.
31 Night Crawling Background music for Night Crawling.
32 Ghost Bayou Background music for Ghost Bayou.
33 Spooky (Phase 1) Boss music for Spooky during his first and second phases.
34 Spooky (Phase 2) Boss music for Spooky during his third phase.
35 Pac-Village (Pac-Knight) Background music for the world map during the Pac-Knight Era. Arrangement of "Pac-Village".
36 Deadly Poisonous Meadows Background music for Deadly Poisonous Meadows. Arrangement of "The Bear Basics" with hints of "Clyde's Frog".
37 A Long Poisonous Tongue Boss music for the Poisonous Killer Frog during its first phase. Arrangement of "Clyde's Frog".
38 A Long Poisonous Tongue (Speedy Mix) Boss music for the Poisonous Killer Frog during its second phase.
39 Harsh Harsh Winds Background music for Harsh Harsh Winds. Arrangement of "Butane Pain".
40 Hunter of Darkness Boss music for the Typhoon Owl Mecha during its first phase. Arrangement of "Inky's Whimsy".
41 Hunter of Darkness (Speedy Mix) Boss music for the Typhoon Owl Mecha during its second phase.
42 Pro Thunder Skater Background music for Pro Thunder Skater. Arrangement of "Blade Mountain".
43 Boom! Boom! Clap! Boss music for the Electric Big Bear Mecha during its first phase. Also used as background music for the preceding chase sequence. Arrangement of "Pinky's Revenge".
44 Boom! Boom! Clap! (Speedy Mix) Boss music for the Electric Big Bear Mecha during its second phase.
45 Hot! Fire Trouble Background music for Hot! Fire Trouble. Arrangement of "Volcanic Panic".
46 Burning-Hot Beats Background music for Burning Hot-Beats, specifically the room leading to the boss.
47 Burning-Hot Beats (Phase 1) Boss music for the Volcano Spider Mecha during its first phase.
48 Burning-Hot Beats (Phase 2) Boss music for the Volcano Spider Mecha during its second phase. Arrangement of "Blinky in the Caldera (Phase 2)".
49 Sharks Everywhere Background music for Sharks Everywhere. Arrangement of "Shark Attack".
50 Pac-Marine Battle! Boss music for the Origin Mega-Whale during its first and third phases. Also used as background music for the preceding shooting segment. Arrangement of "Whale on a Sub".
51 Pac-Marine Battle! (Speedy Mix) Boss music for the Origin Mega-Whale during its second phase.
52 Clumsy Bayou Background music for Clumsy Bayou. Arrangement of "Ghost Bayou".
53 Legendary Story (Phase 1) Boss music for the second fight against Spooky during the first and second phases. Arrangement of "Spooky (Phase 1)".
54 Legendary Story (Phase 2) Boss music for the second fight against Spooky during the third phase. Arrangement of "Spooky (Phase 2)".
55 Flying Dark Shadow Boss music for Toc-Man. Arrangement of "Toc-Man's Lair" from Pac-Man World.
56 Opening Score for the game's opening cutscene.
57 Prologue Score for the cutscene in which Professor Pac explains the situation at hand.
58 Climax Score for the cutscene in which Pac-Man first confronts Spooky.
59 Ending Score for the game's first ending cutscene, which plays after clearing Spooky.
60 Ending (Pac-Knight) Score for the game's second ending cutscene, starting from the point when Pac-Man frees Pac-Boy and Pac-Sis from the cage they were trapped in. The cutscene it's associated with plays after clearing Legendary Story.
61 PAC-MANIAC45 The game's credits music, originally created for Pac-Man's 45th anniversary. Composed by Sasuke Haraguchi.
62 Credits Recreation of the credits music from the original Pac-Man World 2.
63 Results Jingle that plays after clearing a level.
64 Game Over Jingle that plays when the player gets a Game Over.
65 Power Pellets Music for when Pac-Man consumes a Power Pellet and transforms into Mega Pac-Man. Reused from Pac-Man World Re-Pac.
66 Golden Fruit Jingle that plays when one of the Golden Fruit (or a Key in the Pac-Knight Era) appears.
67 Start Music From the original Pac-Man, the jingle that is heard at the start of the game.
68 Coffee Break Music From the original Pac-Man, the background music that plays during the game's cutscenes, also known as "coffee breaks."
69 Block Town (Japan Version) From the Japanese version of Pac-Mania, the background music for Block Town.
70 Pacman's Park (Japan Version) From the Japanese version of Pac-Mania, the background music for Pac-Man's Park.
71 Sandbox Land From Pac-Mania, the background music for Sandbox Land.
72 Jungly Steps From Pac-Mania, the background music for Jungly Steps.
73 Menu Selection From Pac-Attack, the background music for the game's main menu.
74 Puzzle Fever From Pac-Attack, the background music for 1P Normal Mode.
75 The Can-Can (Danger!) From Pac-Attack, the music that plays when the board is almost completely full.
76 GREEN HILL : ACT1 Added via the Sonic the Hedgehog Collaboration Set. The credits music for the Sonic stages. Reused from Sonic Generations, where it was the background music for Green Hill Act 1.
77 GREEN HILL : ACT2 - Normal Added via the Sonic the Hedgehog Collaboration Set. Background music for Rolling Around on the Island. Reused from Sonic Generations, where it was the background music for Green Hill Act 2.
78 BOSS BATTLE : DEATH EGG ROBOT Added via the Sonic the Hedgehog Collaboration Set. Background music for 300 IQ Evil Genius. Reused from Sonic Generations, where it was the background music for the Death Egg Robot boss fight.
79 South Pac-Island Added via the Sonic the Hedgehog Collaboration Set. Background music for the South Pac-Island world map. Arrangement of "Pac-Village".
80 Supersonic Tricky Railroad Added via the Sonic the Hedgehog Collaboration Set. Background music for Supersonic Tricky Railroad. Arrangement of "The Bear Basics".
81 Results Added via the Sonic the Hedgehog Collaboration Set. Plays on the results screen after completing any South Pac-Island level. Reused from Sonic Generations, where it fulfilled the same purpose.
82 Results (S-Rank) Added via the Sonic the Hedgehog Collaboration Set. Plays on the results screen of South Pac-Island levels if the player got a Gold medal in Time Trial mode. Reused from Sonic Generations, where it played on the results screen if the player achieved an S-rank score.
83 Act Clear Added via the Sonic the Hedgehog Collaboration Set. Jingle that plays upon completing a South Pac-Island level. Reused from Sonic Generations, where it fulfilled the same purpose.