Pac-Man Wiki

Pac-Man World Re-Pac is an upcoming remake of the 1999 PlayStation platformer Pac-Man World, developed by Now Production and to be published by Bandai Namco Entertainment. It was first seen in a Nintendo Direct Mini: Partner Showcase on June 28, 2022 and will be released on August 26, 2022.


Main article: Pac-Man World

Pac-Man World Re-Pac is a full recreation of the original Pac-Man World. Re-Pac features completely redone visuals as well as quality-of-life alterations.

Changes from the original Pac-Man World

  • Designs for most of the characters have been updated:
    • Pac-Man and the ghosts' designs have been updated to be reminiscent of the “merchandising” art style, seen in promotional artwork from the late 2010s and 2020s.
      • Pinky and Inky wear orange gloves instead of purple and green respectively, bringing their designs closer to modern artwork. Additionally, Pinky no longer wears lipstick.
      • Most of the models, including the Pac-Man family and the ghosts have been reused from Pac-Man Museum +.
    • Additional bosses have had their designs updated, including Toc-Man and Krome Keeper. The former has purple eyelids and wings, and lacks a nose.
    • The strap on Pooka's goggles is now colored black.
    • Like recent Pac-Man titles (including recent individual re-releases of Pac-Man games and Pac-Man Museum +), several members of the Pac-Man family have been redesigned, renamed or replaced with new characters. While not officially clarified why the changes were made, it is assumed to be tied to Ms. Pac-Man's ongoing legal disputes.
      • Ms. Pac-Man is replaced with a new character named Pac-Mom. Pac-Mom is drastically different in design compared to Ms. Pac-Man, featuring white eyes, a pink sombrero, pink gloves and pumps, an umbrella and lacks a nose.
        • Possibly due to its minuscule nature, the original Pac-Man World music (which features motifs from Ms. Pac-Man) appears to be unaltered.
      • Baby Pac-Man (or Pac-Baby) is replaced with a new character named Pac-Sis. Pac-Sis is drastically different in design compared to Pac-Baby, featuring white eyes, pink gloves and boots, lacks a nose and has a rattle instead of a pacifier.
      • Jr. Pac-Man is replaced with a new character named Pac-Boy. Pac-Boy's design is somewhat of a mix of various prior Jr. Pac appearances, most closely resembling the "Pac-Jr." design in from Pac-Man 2: The New Adventures.
      • Chomp-Chomp is referred to as Pac-Buddy. Though most of his design aspects are intact, his body is smaller compared to the original design.
  • The game's visuals have been redone from the ground-up, sporting more realistic visuals.
    • Several locations have been completely redesigned, including Pac-Man's house and Ghost Island.
      • Various stage visuals, layouts, items and more have been fully redone.
  • The cutscene presentations are altered from the original game.
    • The cutscenes appear to be rendered in real time as opposed to being presented in FMV cutscenes.
    • Spoken dialogue has been replaced in favor of gibberish vocals with subtitles.[1]
    • Pac-Man's family is captured differently compared to the original game.
      • Pac-Buddy now falls into a hole while in the original game, Chomp-Chomp gets pulled in a hole by mummy hands.
      • Pac-Sis and Pooka (from Dig Dug) now got stuck inside of a barrel while in the original game, he and Pac-Baby get grabbed up by an anchor.
      • Professor Pac-Man (the only character who didn't got replaced) now gets dizzy after Inky made him wear hypnotic glasses while in the original game, he gets abducted.
      • Pac-Boy is now captured by Clyde while fishing while in the original game, he gets captured by a robot.
      • Pac-Mom gets captured the same way Ms. Pac-Man did in the original game. However, the only difference was that she gets captured outside of Pac-Man's house rather than inside Pac-Man's house.
  • The game now runs in the 4K resolution, with the frame rate doubled to 60fps.
    • The Nintendo Switch version runs at the 1080p resolution and 30fps.
  • The game now uses source quality versions of the arcade Pac-Man sound effects (eating Pac-Dots, the Power Pellet noise, collecting fruit, etc.) as opposed to the compressed versions in the original.
  • Saving all the members of the Pac-Man family is no longer required, whereas it was mandatory to rescue them in the original game.[2]
    • The change makes it similar to that of the Game Boy Advance version of Pac-Man World, which featured a similar change.
  • An Easy Mode is introduced, which adds more platforms known as "Easy Blocks" to specific areas, making it easier to progress; as well as Pac-Man's hover jump ability being extended.[3]
  • The game HUD has been completely redesigned.
    • The game HUD is now always present on screen, as opposed to it hiding after a period of time in the original.
    • A high score counter has been added to the top right of the screen.
    • Pac-Man's HP counter has been altered from the original: Pac-Man's last hit point is now represented as a standard fourth wedge instead of it being empty like the original.
  • Pac-Man gains a Hover Jump ability (which previously appeared in the Nintendo 3DS version of Pac-Man and the Ghostly Adventures) that lets him briefly hover in the air, making it easier to jump over lengthy gaps.[2]
  • The amount of Pac-Dots needed to perform the Super Pellet Blast has been reduced from 10 to 5.[3]
  • Eating a Power Pellet transforms Pac-Man into Mega Pac-Man, which depicts him in a giant version of his spherical wedge form (similar to his design in Pac-Mania). While in this form, in addition to being able to eat ghosts, Pac-Man can destroy stage objects, and temporary platforms appear to help Mega Pac-Man cross large gaps.[2]
  • The Clown Prix race now takes place in first-person, as opposed to third-person in the original. There is also a progress bar at the top, which the original did not have.
  • Introductory sequences have been added to all boss fights, where Toc-Man appears and threatens Pac-Man.[2]
  • Some boss fights have been altered.
    • The Anubis Rex (referred as Anubis) boss fight now has its platforms connected to the main ground, making it easier to dodge attacks.
    • The Krome Keeper boss fight has been fully redone, bearing greater resemblance to an earlier version of concept art for the boss fight.
    • Toc-Man's gains new attacks, such as being able to perform a boost with his jetpack.[2]
  • Classic Mode (which features the original Pac-Man) is now unlocked by completing Quest Mode, as opposed to it being unlocked by default in the original.


  • Pac-Man’s pose on the box art of Re-Pac is based on the original game’s cover (with him punching while running), though it is angled differently. Blinky’s pose on the cover mimics a stock artwork pose.
  • This is the first entry in the Pac-Man World series to be developed by a Japanese-based studio, as all previous entries in the series were handled by Western-based studios.
  • Some of Pac-Man's idle animations in Pac-Man World Re-Pac are present in Pac-Man Museum +, though they are unused.
    • This was originally the first evidence of Pac-Man World Re-Pac content being released publicly, with the announcement of Re-Pac coming out exactly one month following Pac-Man Museum +'s release.
    • Coincidentally, Now Production, the studio that developed Pac-Man Museum +, also developed Pac-Man World Re-Pac.
  • Bandai Namco has stated that the game’s production, at least partially, was influenced by fan feedback; with a new Pac-Man World title being frequently requested by fans for many years, prior to Re-Pac’s announcement.
  • In the United Kingdom, the physical version of Re-Pac is exclusive to the retailer "GAME".[4] The American and Japanese versions' physical releases are not exclusive to any locations.





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